So, embolded by my foray into SEM textures, I did a little looking. And by a little, I mean about 20 minutes worth. So, really little. I am working on this crazy iBook thing... In any case. AO is nifty.
Obviously, this isn't anything special. My hand model, with just a few thumb tendons and some ligaments. But... I love the way AO looks. My fellow medical artist, Leslie White, has done some really nifty AO renders of the head and neck that I just adore. They look fantastic. I'll post some of those soon.
So, I have my settings saved now. An AO texture that I can apply and render out for all of my models, bake it on, etc. I really wanted to be able to show you a non-AO model vs. one with AO... but that's not happening today. I have had much too much to do to tweak anything anymore. So, here's a comparison between final gather & global illumination vs. none.
The Goldilocks senario of FG & GI:
No FG & GI |
Too much FG & GI |
Much closer to 'just right.' |
I'm still tweaking the settings, but it's getting to a much better point that it was just a few hours ago. And if I can bake that type of light map onto the model, I can export it out into Unity and iBooks, etc, and make the models look 4000x better. In the mean time, I have a ... few renders that look a little less like crap in the iBook now.
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