Well, for my Maya class, I have a creeping (or is that creepy?) hand. It is moving veeery slowly across the floor, so that will have to change. I have been given the suggestions of "more wrist movement, put the thumb down for weight balance, have the wrist drag, do more of a quadruped movement with pairs of legs" etc. The low position of the carpal bones also lends itself to that creeping motion, like it is trying to hide. Having them in a more 'up' position may give a more aggressive or alert feel.
I was going for a very spider-like movement with this test. I've changed the rig multiple times since I first posted the summary of it. I also just completely deleted the rig that went with this movement and started over again. I did not have a bone in the right place to allow for a mid-carpal movement to happen. And I'm thinking of some sort of 'reverse wrist' like rig to have the wrist inherit movements from the fingers as well. I haven't decided that yet... I'm also thinking of having it drag something. A watch and a purse were two suggestions, but that really doesn't fit with the animation that I am going for. So, maybe a tag, like an archeological identification tag or something similar. Hmm...
Hand Movement Test
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