This was just a quick "emit from curve" with a scale animation on it. The fire texture was yanked from a procedural texture from Maya. I did have some issues with density, but I just ended up copying the sequence in After Effects rather than try to render it out to tweak it.
There was a volcano tutorial that was a pair with this one, but I am having severe issues with the curve actually adhering to a live surface. It's driving me nuts, really. So, no volcano.
Now, I'm off to do something (hopefully) productive and related to the multitude of projects that are looming.
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